
For decades, a prevailing notion in creative industries has been that Macintosh computers are the superior choice for design work. Walk into any design studio, and you’re likely to find rows of sleek MacBook Pros and iMacs lining the desks. This belief has become so ingrained that many designers assume that using a Mac is simply part of the job. But is there any truth to this? Or is it just a myth perpetuated by tradition and branding?
The Origins of the Mac-for-Design Myth
The belief that Macs are the best choice for design work has its roots in the early days of desktop publishing. In the 1980s and 1990s, Apple’s Macintosh computers were at the forefront of graphic design technology. Adobe, Aldus (makers of PageMaker), and other software developers optimized their programs for Macs, and features such as TrueType fonts and color calibration were more advanced than what Windows-based PCs offered at the time.
Additionally, Apple’s marketing and design choices played a significant role in cementing this reputation. Their sleek hardware aesthetics, intuitive interface, and consistent color reproduction made them attractive to artists and designers. In a time when Windows computers were clunky and unreliable for graphics work, Macs genuinely had an edge.
However, times have changed. The technological advantages that Macs once had over PCs for design work no longer exist. Yet, the myth persists, largely due to industry inertia and brand loyalty rather than actual performance.
Why Mac No Longer Holds a Clear Advantage
- Hardware Parity (or Superiority of PCs) Modern Windows PCs often have equal or better hardware than Macs for creative work. High-end PCs now feature powerful processors, graphics cards, and high-resolution displays that match or exceed those found in Macs. Many manufacturers, such as Dell (with its XPS line) and Microsoft (with its Surface series), have designed high-quality machines specifically with creatives in mind. Workstations with NVIDIA RTX GPUs, for example, can offer significant advantages for 3D rendering, video editing, and AI-driven design tasks—areas where Macs sometimes fall short.
- Software Parity Across Platforms Once upon a time, creative software was optimized primarily for Mac, but that is no longer the case. Adobe Creative Suite (Photoshop, Illustrator, InDesign, etc.), Autodesk, Blender, and other major design tools run equally well (or sometimes better) on Windows. Additionally, Windows PCs have access to a broader range of professional applications, particularly for 3D modeling and engineering work.
- Customization and Upgradeability Apple’s computers are notoriously difficult (if not impossible) to upgrade. Most Mac models, especially the MacBook line, come with soldered RAM and storage, making it impossible to upgrade components after purchase. In contrast, many PC workstations allow users to upgrade RAM, storage, and even GPUs, extending their lifespan and improving performance without requiring a full system replacement.
- Cost Efficiency Macs are expensive. While they offer quality builds, similar or better performance can often be found in high-end Windows PCs at a lower price point. For designers on a budget, a PC can offer more powerful hardware for the same cost, maximizing value and longevity.
- Better Support for Cutting-Edge Tech PCs often adopt new technology faster than Macs. Features like touchscreens, stylus integration, VR compatibility, and AI-powered tools are more widely available on Windows machines. Devices like the Microsoft Surface Studio provide innovative features tailored for designers that Apple has yet to match.
A Timeline of Changing Trends
- 1990s: Macs dominate the design industry due to superior color calibration, font management, and software optimization.
- 1993-1996: Adobe begins releasing its flagship software, such as Photoshop and Illustrator, for Windows, closing the software gap between platforms.
- Early 2000s: Windows PCs start catching up, with improved hardware and software compatibility, but Macs remain the industry standard.
- 2010-2015: High-performance Windows PCs, especially with dedicated GPUs, start outperforming Macs in video editing and 3D rendering.
- 2016-2019: Apple’s removal of key hardware features (like traditional USB ports and upgradable RAM) makes Macs less attractive to professionals. Meanwhile, companies like Dell, HP, Microsoft, and ASUS introduce powerful alternatives tailored for creatives.
- 2020-Present: The rise of AI-assisted design tools, improved Windows-based touchscreen and stylus integration, and high-performance GPUs make PCs a strong, often superior, option for design work. Macs remain popular for their ecosystem but no longer hold a clear technical advantage.
Breaking Free from the Mac Mindset
So why do so many designers still prefer Macs? Brand familiarity, peer pressure, and the “cool factor” all play a role. The Apple ecosystem also encourages loyalty—if you own an iPhone or iPad, a Mac seamlessly integrates with those devices, making workflow management more convenient. However, that convenience doesn’t necessarily translate to superior design performance.
Ultimately, the best computer for design work depends on an individual’s needs. For some, the macOS experience is preferable, and that’s fine. But it’s important to recognize that it is no longer the only (or necessarily the best) choice. Windows PCs now provide equal, if not better, options for designers, offering more power, flexibility, and affordability.
The myth that Macs are inherently superior for design work is just that—a myth. Today’s designers should choose their tools based on their actual requirements rather than outdated perceptions. Whether Mac or PC, what truly matters is the skill of the designer, not the brand of the machine they use.